| Gridhunt(int maxN=30, int maxE=30, int maxRounds=100) | Gridhunt | |
| leaderBoard() const | Gridhunt | |
| run(bool visual=true) | Gridhunt | |
| setHunters(vector< Hunter * >) (defined in Gridhunt) | Gridhunt | |
| setMonster(Monster *) (defined in Gridhunt) | Gridhunt | |
| show() const | Gridhunt | |
| ~Gridhunt() (defined in Gridhunt) | Gridhunt |
1.7.4